The Evolution of Dragon’s Dogma 2: Embracing New Technological Advancements

The developers of Dragon’s Dogma 2 have disclosed that the concept of the new Beastren race has been in the works since the era of Xbox 360 and PS3. Director Hideaki Itsuno mentioned in a recent Twitter post that, “Dragon’s Dogma 2 introduces the new Beastren race.” Interestingly, he revealed that they initially planned to incorporate this race into the first game but were hindered by technological limitations at the time. The advancement in graphical technology over the years has now made it possible for them to bring their vision to life. It’s fascinating to see how the developers have revisited this idea and are now able to realize it in the upcoming game.

The original Dragon’s Dogma was launched in 2012 for Xbox 360 and PS3, and since then, there have been significant advancements in graphical capabilities. While other games had managed to render characters with fur before, such as Star Fox Adventures on GameCube, the constraints of the older consoles may have limited the incorporation of such elements in Dragon’s Dogma. The struggle to maintain a stable frame rate on those platforms may have influenced the developers’ decision to prioritize performance over graphical intricacies. With the advent of more powerful hardware, it is exciting to see how Dragon’s Dogma 2 will leverage these advancements to offer a visually stunning experience to players.

In the buildup to the game’s release, Hideaki Itsuno has been sharing insights into the development process, shedding light on various aspects of the game. One significant change highlighted by Itsuno is the approach to in-game travel. Unlike its predecessor, where fast travel was a convenience, Dragon’s Dogma 2 aims to enhance the overall gameplay experience by designing the map to encourage exploration on foot. The inclusion of Ferrystones and Portcrystals for fast travel, along with the option to ride an ox cart between locations, provides players with a balanced choice in how they navigate the world. This strategic shift in travel mechanics showcases the developers’ commitment to creating a more engaging and immersive open-world environment.

Itsuno’s recent remarks about the necessity of fast travel in games and the emphasis on making the open world captivating for on-foot exploration reflect a conscious effort to redefine player experience in Dragon’s Dogma 2. By prioritizing the journey over instant transportation, the game encourages players to immerse themselves in the intricacies of the world, discovering hidden gems and engaging in spontaneous encounters along the way. This deliberate design choice underscores the developers’ dedication to crafting a rich and dynamic gameplay environment that resonates with both new and returning players.

The evolution of Dragon’s Dogma 2 signifies a leap forward in harnessing technological advancements to push boundaries and deliver a memorable gaming experience. From the introduction of the new Beastren race to revamping travel mechanics and redefining player experience, the developers are poised to set a new standard in the open-world RPG genre. As anticipation builds for the game’s release, players can look forward to embarking on a captivating journey filled with surprises, challenges, and memorable moments.


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